New enemies and abilities!
Glowgon » Devlog
New Update!
added 5 new abilities including:
- stunning enemies
- gaining portion of enemy's health on death
- slowing enemies
- weakening enemies
- dealing more damage at full health
Hopefully these will be fun to play with and create some interesting builds. I had a lot of fun getting the gaining health from crits upgrade and the new dealing more damage at max health one; they work really well together.
I've also added a new enemy, the timer. The timer increases the engine speed every couple seconds. The change is hardly noticeable at first but makes the game very difficult if you don't kill them quickly. They subtract all speed they added when killed.
I've also made some small changes to make boss fights more interesting:
- orange boss now has second ability, dealing damage if your too close
- orange boss mines spawn in more randomized positions
- all bosses drop a coin giving a huge amount of xp on death
Also fixed a lot of bugs :)
If you take a bit of time (just 5 or 10 minutes) to play my game and give some feedback that would be much appreciated :)
Files
GlowgonWindows.zip 57 MB
56 days ago
GlowgonLinux.zip 51 MB
56 days ago
Glowgon.zip 80 MB
56 days ago
Get Glowgon
Glowgon
Fight enemies, get upgrades, and compete to top the leaderboard!
Status | In development |
Author | AFFR1 |
Genre | Fighting, Action, Shooter, Survival |
Tags | 2D, Atmospheric, Godot, Minimalist, Short, Singleplayer |
Languages | English |
More posts
- Large update and taking feedback58 days ago
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